Honey Hunt Manual
Milton Bradley


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Help! A big spider is coming...and he looks hungry!

This looks like a nice flower to get nectar from!

  MANUFACTURER:  MILTON BRADLEY (Distributed by Texas Instruments)


   RELEASED:  4Q/1983



TOUCAN'S TRIVIA: This game was originally developed for Milton Bradley's own video game system, as was the case with the majority of the MBX games, before the decision was made to instead create a gaming add-on for the TI-99/4A. According to programmer Tim Scully, "I did find some notes which indicate that I started work on the 6809 project in about April 1982. There was a software package from MB called VESDEV which was used with a "silver box" prototype for development...I looked in one file box from that period and saw that [another] Milton Bradley project involved porting from 6809 to TI-99/4A, and that we had been asked to try to squeeze our code into 8k when the game had been in 16k on the 6809. I think we finally were given more memory to work with." The 6809 project he started in April 1982 was Honey Hunt for the MB gaming console which he later ported to the 99/4A after the console was scrapped.

TOUCAN'S TRIVIA: Joyce Hakansson who's company developed Soundtrack Trolley, I'm Hiding, Green Muck, and Mail Drop in addition to Honey Hunt had this to say on the development of her company's MB games, "My involvement with Milton Bradley started when I worked as a consultant for Sesame Street. I started a computer production group for Sesame Street. We actually brought the first computers to the workshop in 1979 - a lifetime ago. My group designed more than 56 activities for the playpark, Sesame Place in Pennsylvania. I was a consultant because I lived here in the Bay Area of California with my family and we were not ready to move to N.Y., and frankly I don't think anyone thought that software production would be a long term part of the organization. I was brought on to get Sesame Place up and running without a commitment beyond that. So I commuted between SF and NY. When the computer facility at Sesame Place was a success I was asked to stay, which I did for a second year and then I had to return home. The workshop agreed that I could start a production group here that would be under the control of Sesame Street. Milton Bradley was the first client for my group. When I became independent 6 months later I changed our name and MB contracted with me for the TI products. We had agreed to produce six titles (I think, I would have to look it up to say for sure) for them. The only one that used speech recognition was I'm Hiding. Originally, MB was going to manufacture their own game player to compete with the original Atari, but changed their mind when Coleco came out with the Colecovision, their game machine. That is when the switch was made to produce for the TI machine with the MB add on. Of course the rest is history."

TOUCAN'S TRIVIA: This game can be used with Milton Bradley's MBX System (an add-on for the TI-99/4A). The MBX allowed for the use of Voice Recognition, improved Speech Synthesis, a 360° Analog Joystick, and an Action-Input Keypad for video games designed for it.

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