MANUFACTURER: TIGERVISION
PRODUCT NUMBER: 7-008-99
RELEASED: 1Q/1984
PROGRAMMER:
ORIGINAL
RETAIL PRICE: $34.95
SOUND CLIPS:
*Sound Clip Submitted by Joachim Wöllner
TOUCAN'S TRIVIA: Miner 2049er was created by Big
Five Software in 1982 and ported to a large array
of systems (through different manufacturers). The game made its way to
the Atari 2600, Atari 5200,
Atari 400/800, Colecovision, Commodore 64, VIC-20, and Gameboy just to
name
a few.
The goal was to put Miner 2049er
on every system that
could reproduce it faithfully, which is the reason
there are so many ports of this title to numerous systems. To read more
about the history of Miner 2049er check
out The Miner
2049er Information Page. |
TOUCAN'S
TRIVIA: Miner 2049er won a number of awards back in
the 80's for its addictive game play and unique concept. Three of the
awards it won were the "1984 Electronic Game of the Year" (Electronic
Games Magazine), "1984 Outstanding Software Award" (Creative
Computing), and "1983 Best Seller Award" (Softsel). Pictures of
these awards and more can be found at the official site of Big Five Software. |
TOUCAN'S TRIVIA: The TI-99/4A version of Miner 2049er only contains 8 of the
10 original screens. Most other ports included all 10 and the
Colecovision version even added an extra level to bring its total to
11. The reason for the exclusion of 2 levels (Stations 1 and 8)
probably had to do with memory constraints more than anything else. |
TOUCAN'S TRIVIA: The first thing you might
notice about the TI-99/4A version of Miner
2049er is its weird cartridge shape. This is due to the
fact that it plugs into the system's expansion port (where the Speech
Synthesizer plugs into) instead of the normal cartridge port. Most
likely Tigervision did this because TI would not license out
its GROM chips to many 3rd party developers. The GROM chip allowed for
greater amounts of memory to be put onto a single cartridge, and
without
the chip you were limited to 8K of ROM. Therefore, in order to fit Miner 2049er onto a cartridge
Tigervision made it plug into the expansion port, which allowed for
more memory than standard cartridges. |
TOUCAN'S TRIVIA: There is a small square
hole on the side of the Miner 2049er
cartridge where a start button could go.
However, Tigervision only put start buttons on their Espial cartridges which were
released later in 1984 (after Miner
2049er). Interestingly, the Espial
manual tells the player to push the red button on the
cartridge in order to start the game (and not to go through the
cartridge selection screen). This leads one to believe that the start
button was a way around TI's Version 2.2 consoles which blocked 3rd
party cartridges from appearing on the selection screen. By using a
button to start (and also reset) the game it completely bypassed any
GROM check that the system might have had. Pretty ingenious idea! |
German Miner 2049er Manual | |
1984 Tigervision Catalog |